3,658 Royalty-Free Audio Tracks for "Shorts"

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Guitar solo funky loop my scoremade by fl studio +fxs.
Author: Szegvari
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This is a plastic thing button sound! i used a thing from a board game called "make n' break"!. Free to use, no need to credit.
Author: Zanci
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Sounds of a small vibrator or personal massager being turned on, running for a short time, and then being turned off. Recorded on blue snowball for the super legit podcast.
Author: Turbofool
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Short recording of a ticket validator in an underground station in berlin. Zoom h2n, 48khz, 24bit.
Author: Micadoe
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00:33
Hi:. This is a very short recording of an airplane flying over my apartment in mexico city. Enjoy the sound!.
Author: Romano
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00:06
Opening and closing a fence gate, that is out of metal. Just a quick opening sound and a short hit while closing it.
Author: Launemax
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00:40
A short electronic sample remix of the swedish folk hymn "who can sail without wind.
Author: Lizziam
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00:10
It's a short e. Organ loop i made. Nothing all that interesting. The chord progression is:fmaj7 bm7b5 em7 a7 dm7 g7 cmaj7 gm7b5.
Author: Retronicsyt
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00:43
I visited a hotel that was very quiet, so i decided to record my short elevator ride coming down about five floors.
Author: Somewhatimmoral
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Una serie corta de pasos sobre concreto. Grabados con una zoom h6. A short serie of steps on concrete. Recorded with a zoom h6.
Author: Amekiano
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Short music loop that works with smooth vibe music loop. Wav.
Author: Saintsamael
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A short phrase in rag jog played by me on bansuri. Recorded at home with portable condenser microphone, samson go mic.
Author: Ninad P
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This is a short theka played on the morsing, which is a jaw harp used as a percussion accompaniment in carnatic music.
Author: Ajaysm
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Doepfer a-100 modular system recorded with a zoom h-5. Cut and transcoded with audacity.
Author: Cabled Mess
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00:02
Another sound for videogame. I put some delay too in this version, and same lfo but now with a notch filter again. Second delay is low-passed.
Author: Blackie
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02:11
A short stereo ambiance of a street with pedestrians cars and some wind (sorry)recorded from a window with a sony ecm 719 and mz1.
Author: Juletdomi
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Quick double wooden clack, almost like striking a wooden cue ball. May be dropping wooden-handled knife onto kitchen counter.
Author: Cognito Perceptu
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Unplugging a microphone input on an old mic headset, cropped to a small part, processed in audacity.
Author: Rvgerxini
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Short fragment of chopin's c minor prelude recorded on yamaha digital piano.
Author: Kardithron
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00:08
A short (7 second) 130bpm electronic beat loop with layered synth parts on top. Created in fl studio with the toxic biohazard plugin.
Author: Adnova
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A short swingy 8 second 110-bpm beat loop with strange synth on top and a bit of a hard edge to it. Created in fl studio.
Author: Adnova
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A short atmospheric 130 bpm music loop sample created in fl studio. Windy bells and chimes with a beat underneath.
Author: Adnova
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A short section from the 570 kilohertz area of the am radio band, static with obscured talk radio voices in it.
Author: Cognito Perceptu
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I made this sound a while ago, forgot how i made it. Recorded and processed in audacity.
Author: Rvgerxini
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Short clip of my friend fiddling with his guitar in our living room.
Author: Jackie Makes Noiz
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A short recording of picking up a cordless phone, dialing, then letting it ring on speaker phone. 2 rings. Olympus dm20 edit with audacity.
Author: Mattew
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Pulled from a short film i'm editing. I couldn't easily find any other bobblehead sounds. . . So. . . Here you go!.
Author: Jandrus
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A short 'ow' sound, could be used for a fight scene.
Author: Topschool
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01:01
This clip is a short walk from a walking path heading out to shollenberger wetlands in petaluma, ca. The path is a short diversion into a small wooded area leading to a creek that was rushing pretty heavily due to a recent rainfall. There is a small waterfall making rushing sounds in the creek where the recording ends. The person steps on a log, and breaks a twig on the way to the water's edge.
Author: Wildtofurkey
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00:01
I created this machine gun sound effect quite by accident. I was synthesizing a snare drum in fl_studio using multiple synth layers, effects and automation trying to create a really short and snappy snare and set the loop length really short by mistake and when i hit play to audition my sound i thought it resembled machine gun fire. So anyway enjoy and feel free to use it in your game or whatever way you want.
Author: Mikobuntu
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00:31
New short loop for you all! having fun with panning, a dreamy not-too-invasive sound. More songs and loops here:https://soundcloud. Com/kilua-boy. All my works are free to use, of course. Do whatever you feel with them, butremember that credits helps a lot!. (sometimes i tweet here: https://twitter. Com/boykilua). Thanks, kilua boy.
Author: Kiluaboy
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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00:16
A short recording of my kitchen sink draining made with a sony pcm m10. Also the way i feel after two weeks of quarantine due to possible covid exposure.
Author: Hopperp
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A short little bit of ambiance i recorded with my tascam dr-40 while on a cruise ship. Enjoy:).
Author: Dylanthefish
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Old field recordings originaly made for a friends short film that focussed on the internet and telecommunications. Think i used reaktor and audiomulch. I always do my topping and tailing in soundforge.
Author: Ahhhjrene
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A short 9 second 100-bpm dancy techno drum loop with some rather heavy bass. Created in fl studio.
Author: Adnova
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06. 22. 16: a keystroke from my razer blackwidow (2013).
Author: Newagesoup
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Short recording of a classic car in a garage. 350 rocket v8 engine.
Author: Jackthemurray
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Short little guitar riff i made when messing around in soundtrap. Use as you wish. Bpm is 120.
Author: Swanleaf
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This is a sound for videogame. I love notch filters, so, in order to keep the sound less raw and simple, i put some filter modulation and a bit of reverb.
Author: Blackie
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A short flip across the fm radio dial with cell phone interference. The file is slowed to roughly half speed. Can be looped to form a beat.
Author: Cognito Perceptu
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I used fl studios to produce the sound. This is not a sample. I made it using vst plug ins.
Author: Pearcewilsonking
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Airy "khhh" sound, enhanced version. I created the original sample some time in the early 2000s using creative wavestudio when i was playing with a small computer microphone.
Author: Stkthree
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A short field recording of a stream on a sunny day, with birds twittering loudly in the background. Recording method: phone microphone.
Author: Sdraling
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A short call by a crow, that was part of another field recording. I've found this website has high-quality crow samples: link.
Author: Mbpl
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Two muffled thuds, can be used for a large monster walking in a nearby room for example. Made for a short film:https://www. Youtube. Com/watch?v=smf9q5fmj58.
Author: Neospica
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A simple dance loop that i made in a short period of time. If you use it please remember to credit me.
Author: Th
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Cinematic horn glisses and percussion hit.
Author: Jocmusic
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Strange sound i made with garageband.
Author: Charlesart
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A random melody i made using google chrome music lab, recorded in audacity.
Author: Rvgerxini
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